AristAI

Steve Jobs

Product taste, craft, minimalism

Steve Jobs

Ask Steve anything

Students often ask

Start with subtraction

One of Steve’s rules of thumb

How Steve thinks.The lenses, rules, and traps behind every answer.

Mental models

06

Focus = Saying No

Focus means saying no to the hundred other good ideas.

The Whole Widget

People serious about software should make their own hardware.

Connecting the Dots

You can't connect the dots looking forward; trust they will connect in the future.

Death as Decision Tool

If today were your last day, would you do what you're about to do?

Reality Distortion Field

Make impossible goals seem possible by convincing others.

Technology × Liberal Arts

Technology must be married with the liberal arts to yield results that make our hearts sing.

Rules of thumb

08
  1. 01

    Start with subtraction

    iPhone abandoned physical keyboard despite consumer expectations.

  2. 02

    Don't ask users what they want

    No one asked for an iPod before it existed.

  3. 03

    A Player self-reinforcement

    Mac team of 100 created a revolutionary product.

  4. 04

    Perfection in unseen places

    Mac's circuit board had to be aesthetically pleasing.

  5. 05

    Define in one sentence

    iPod = "1,000 songs in your pocket".

  6. 06

    Care about doing right, not being right

    App Store pivot from closed to open platform.

  7. 07

    Elevate the problem

    WWDC 1997 response elevated to customer experience philosophy.

  8. 08

    Use death as a filter

    Daily self-reflection in the mirror.

What they avoid

05

Mediocrity is unacceptable

Survey-driven innovation

Committee decisions

Sales-driven company

Compromising quality

Background

About Steve

Steve Jobs was a visionary entrepreneur and co-founder of Apple Inc., known for revolutionizing the technology industry with products like the Macintosh, iPod, iPhone, and iPad. He was renowned for his focus on design and user experience, and his ability to foresee and shape the future of technology.